Google recently released the first official beta version of the Android 13 build, allowing users a better look into some of the new features they can engage with.
The one we’re going to be discussing today has to do with resolution, which might offer users that play more graphics-intensive games some leeway with what they can run on an Android. Specifically, the new feature now allows users to toggle screen resolution between 1080p and 1440p. There’s not exactly a lot of wiggle room that’s being provided to users, but Android probably figured that giving its core consumers a device that can lower its resolution down to 480p is only setting oneself up for ridicule. As it is, Android devices aren’t exactly heavy hitters when it comes to processing power and capacity. Sure, your average Samsung might prove to be an exception, but the hordes of Huawei is that comprise the OS’ market certainly do not. What’s even more important is the fact that video games have only skyrocketed in comparison.
Mobile gaming’s no longer limited to your gacha games, or low-poly Temple Runs and whatnot. Sure, those games are fun too (also, gacha games are getting incredibly elaborate by the year), but the landscape’s changed. With games like PUBG and Genshin Impact, mobile phones have to contend with graphic-intensive, yet highly popular games that require at least some amount of decent specs to back them up. And hey: sometimes those specs just aren’t affordable. No one wants to buy a new phone just to play Genshin with their friends, but no one likes being left out either. The most ideal solution? Making room for a device’s graphics card to run such games by taking the load from other programs off. This, combined with the already-present refresh rate editing that Android devices allow for can make for really smooth gameplay. The trade-off being that your device’s screen will start looking a tad bit pixelated at the end of it all.
It’ll be a nuisance to have to change resolution settings every time a game needs to be booted up, sure. However, let’s all remember that this is just Android 13’s beta build: there’s still room for improvement. Specifically, it’d be nice if devices could automatically lower their resolution whenever certain apps are opened up. At any rate, it’s nice that users have this level of flexibility available to them now.
H/T: Esper
Read next: 5G Android Phone Sales for February Revealed, Samsung Secures Top Spot
The one we’re going to be discussing today has to do with resolution, which might offer users that play more graphics-intensive games some leeway with what they can run on an Android. Specifically, the new feature now allows users to toggle screen resolution between 1080p and 1440p. There’s not exactly a lot of wiggle room that’s being provided to users, but Android probably figured that giving its core consumers a device that can lower its resolution down to 480p is only setting oneself up for ridicule. As it is, Android devices aren’t exactly heavy hitters when it comes to processing power and capacity. Sure, your average Samsung might prove to be an exception, but the hordes of Huawei is that comprise the OS’ market certainly do not. What’s even more important is the fact that video games have only skyrocketed in comparison.
Mobile gaming’s no longer limited to your gacha games, or low-poly Temple Runs and whatnot. Sure, those games are fun too (also, gacha games are getting incredibly elaborate by the year), but the landscape’s changed. With games like PUBG and Genshin Impact, mobile phones have to contend with graphic-intensive, yet highly popular games that require at least some amount of decent specs to back them up. And hey: sometimes those specs just aren’t affordable. No one wants to buy a new phone just to play Genshin with their friends, but no one likes being left out either. The most ideal solution? Making room for a device’s graphics card to run such games by taking the load from other programs off. This, combined with the already-present refresh rate editing that Android devices allow for can make for really smooth gameplay. The trade-off being that your device’s screen will start looking a tad bit pixelated at the end of it all.
It’ll be a nuisance to have to change resolution settings every time a game needs to be booted up, sure. However, let’s all remember that this is just Android 13’s beta build: there’s still room for improvement. Specifically, it’d be nice if devices could automatically lower their resolution whenever certain apps are opened up. At any rate, it’s nice that users have this level of flexibility available to them now.
H/T: Esper
Read next: 5G Android Phone Sales for February Revealed, Samsung Secures Top Spot