If you are clueless about blockchain, then don’t worry – you are not alone. This is because many people are unaware of blockchain and usually connect the same with Bitcoin and an easy way to make money.
In this regard, Los Angeles-based digital media consulting company Vorhaus Advisors released a forte-commissioned survey of more than 2,000 consumers. The consumers surveyed were asked regarding their level of interest in blockchain-enabled features in games.
However, the results show that only one in four (25%) of the respondents had ideas about blockchain. Moreover, almost two in three (62%) of the participants said that ‘blockchain and cryptocurrency is the same’ and 48% said that it is the same as Bitcoin.
Interestingly only 18% of the US adults say they have used a product or service related to blockchain. However, this ratio increases to 25% among the younger 18 to 34 age demographic.
When it comes to blockchain, there are several opportunities for game developers to use the technology to develop games.
According to the report, more than 50% of the virtual goods buyers have an interest in earning income from playing games. Almost two in three of the virtual good buyers would also spend and play games more if those virtual goods had real-world value and could be traded or sold.
But ultimately, the consumers need clarity regarding blockchain, the type to use, and whether the version of Bitcoin they are using can be trusted or not.
Illustration: Freepik/pikisuperstar
In this regard, Los Angeles-based digital media consulting company Vorhaus Advisors released a forte-commissioned survey of more than 2,000 consumers. The consumers surveyed were asked regarding their level of interest in blockchain-enabled features in games.
However, the results show that only one in four (25%) of the respondents had ideas about blockchain. Moreover, almost two in three (62%) of the participants said that ‘blockchain and cryptocurrency is the same’ and 48% said that it is the same as Bitcoin.
Interestingly only 18% of the US adults say they have used a product or service related to blockchain. However, this ratio increases to 25% among the younger 18 to 34 age demographic.
When it comes to blockchain, there are several opportunities for game developers to use the technology to develop games.
According to the report, more than 50% of the virtual goods buyers have an interest in earning income from playing games. Almost two in three of the virtual good buyers would also spend and play games more if those virtual goods had real-world value and could be traded or sold.
But ultimately, the consumers need clarity regarding blockchain, the type to use, and whether the version of Bitcoin they are using can be trusted or not.
Illustration: Freepik/pikisuperstar